Schedule of Classes - UMGC Europe UMGC Europe | Quality academic programs for U.S. military communities in the European and Central Commands
Schedule of Classes
Schedule of Classes
Summer 2024: 8 May - 13 August
 

You are viewing undergraduate classes for students in the Middle East and Africa.

Spring 2021 has a mix of on-site and remote on-site classes. Due to COVID restrictions, some classes will be taught in an interactive, remote format via Zoom. Those locations are listed as "Remote On-Site," and times are shown in Arab Standard Time (AST). Hover over the "" to confirm the class in your local time.

Summer 2024: 8 May - 13 August

Course Class No. Start & End Date Day Time Status Location
CMST 301 Digital Media and Society (3)
A survey of technological advancements in the field of digital media and their impact. The objective is to explain how digital media has transformed the communication of ideas in society and to make responsible choices in the creation and consumption of digital media based on awareness of global, social, ethical, and legal contexts. Topics include social media, the visual display of information, ethics and privacy, participatory media, and the impact of digital media on culture.
51824 12 Jun 2024-06 Aug 2024 Open Online
Section: 6983 Faculty: Benitez-Curry, Barbara Syllabus Course Materials
CMST 303 Advanced Application Software (3)
Prerequisite: CMST 100B, CMST 100D, CMST 100G, and CMST 100F, OR Microsoft Office Specialist (MOS) certifications in Word, Excel, PowerPoint, and Access, OR an introductory course in Microsoft Office. A hands-on, project-based survey of advanced features of office application software. The aim is to use advanced application features to produce documents for professional and personal communication. Topics include information systems, application integration, computer hardware and software, storage, and networking. Students may receive credit for only one of the following courses: CAPP 303 or CMST 303.
50289 15 May 2024-09 Jul 2024 Open Online
Section: 6380 Faculty: Segura, Carol A Syllabus Course Materials
CMST 303 Advanced Application Software (3)
Prerequisite: CMST 100B, CMST 100D, CMST 100G, and CMST 100F, OR Microsoft Office Specialist (MOS) certifications in Word, Excel, PowerPoint, and Access, OR an introductory course in Microsoft Office. A hands-on, project-based survey of advanced features of office application software. The aim is to use advanced application features to produce documents for professional and personal communication. Topics include information systems, application integration, computer hardware and software, storage, and networking. Students may receive credit for only one of the following courses: CAPP 303 or CMST 303.
51632 12 Jun 2024-06 Aug 2024 Open Online
Section: 6980 Faculty: Woolcock-Henry, Constance O Syllabus Course Materials
CMST 308 User Experience and Interface Design (3)
A hands-on, project-based introduction to user experience (UX) and interface design (UI). An introduction to design thinking and the basic practices of user experience, interface, and interaction design. A study of a user-centric, systematic, data driven design process that includes research, concept generation, prototyping, and refinement. The goal is to evaluate user interfaces and create a working prototype using industry-standard techniques guided by usability data. Topics include human-computer interaction, measuring and evaluating interface quality, user research, wireframing, prototyping, designing virtual experiences, storyboarding, and career paths.
51157 15 May 2024-09 Jul 2024 Open Online
Section: 6380 Faculty: Furukawa, Veronica C Syllabus Course Materials
CMST 308 User Experience and Interface Design (3)
A hands-on, project-based introduction to user experience (UX) and interface design (UI). An introduction to design thinking and the basic practices of user experience, interface, and interaction design. A study of a user-centric, systematic, data driven design process that includes research, concept generation, prototyping, and refinement. The goal is to evaluate user interfaces and create a working prototype using industry-standard techniques guided by usability data. Topics include human-computer interaction, measuring and evaluating interface quality, user research, wireframing, prototyping, designing virtual experiences, storyboarding, and career paths.
52343 12 Jun 2024-06 Aug 2024 Open Online
Section: 6980 Faculty: Boone, Shannon R Syllabus Course Materials
CMST 310 Fundamentals of Electronic Publishing (3)
A hands-on, project-based introduction to the tools, concepts, processes, and methods of electronic(desktop) publishing. The aim is to use Adobe InDesign (or another professional electronic publishing software program) to create electronic publications for various media formats following fundamental design principles. Topics include the history and evolution of publishing, working with color, incorporating graphics, principles and elements of design, publication workflow, emerging technologies, careers in the field, ethical and legal considerations, and collaborative design. Students may receive credit for only one of the following courses: CAPP 310, CAPP 398B, or CMST 310.
50448 15 May 2024-09 Jul 2024 Open Online
Section: 6380 Faculty: Kramer, Stacey M. Syllabus Course Materials
CMST 310 Fundamentals of Electronic Publishing (3)
A hands-on, project-based introduction to the tools, concepts, processes, and methods of electronic(desktop) publishing. The aim is to use Adobe InDesign (or another professional electronic publishing software program) to create electronic publications for various media formats following fundamental design principles. Topics include the history and evolution of publishing, working with color, incorporating graphics, principles and elements of design, publication workflow, emerging technologies, careers in the field, ethical and legal considerations, and collaborative design. Students may receive credit for only one of the following courses: CAPP 310, CAPP 398B, or CMST 310.
54388 15 May 2024-09 Jul 2024 Open Online
Section: 6381 Faculty: Sharpe, Sandra M Syllabus Course Materials
CMST 310 Fundamentals of Electronic Publishing (3)
A hands-on, project-based introduction to the tools, concepts, processes, and methods of electronic(desktop) publishing. The aim is to use Adobe InDesign (or another professional electronic publishing software program) to create electronic publications for various media formats following fundamental design principles. Topics include the history and evolution of publishing, working with color, incorporating graphics, principles and elements of design, publication workflow, emerging technologies, careers in the field, ethical and legal considerations, and collaborative design. Students may receive credit for only one of the following courses: CAPP 310, CAPP 398B, or CMST 310.
51951 12 Jun 2024-06 Aug 2024 Open Online
Section: 6980 Faculty: Syllabus Course Materials
CMST 311 Advanced Electronic Publishing (3)
Prerequisite: CMST 310. A hands-on, project-based study of the advanced concepts, tools, processes, and methods of electronic (desktop) publishing. The goal is to use Adobe InDesign to create engaging electronic publications following fundamental design principles for print, online, and mobile devices. Topics include motion and interactivity, PDF (portable document format) publishing, emerging technologies, design issues related to mobile devices, ethical and legal considerations, collaborative work, and print and web-ready Adobe Flash files. Students may receive credit for only one of the following courses: CAPP 311 or CMST 311.
52352 12 Jun 2024-06 Aug 2024 Open Online
Section: 6980 Faculty: Dietz, Elaine M Syllabus Course Materials
CMST 315 Game Design I (3)
A hands-on, project-based introduction to 3D video game design and programming fundamentals. The aim is to use an industry-standard 3D game engine to create a game from concept to final product.  Topics include 3D game engines, 3D game design, gameplay mechanics, sound effects, C# programming, project management, 3D physics and user interface design. 
51158 15 May 2024-09 Jul 2024 Open Online
Section: 6380 Faculty: Smith, Robin J Syllabus Course Materials
CMST 315 Game Design I (3)
A hands-on, project-based introduction to 3D video game design and programming fundamentals. The aim is to use an industry-standard 3D game engine to create a game from concept to final product.  Topics include 3D game engines, 3D game design, gameplay mechanics, sound effects, C# programming, project management, 3D physics and user interface design. 
52344 12 Jun 2024-06 Aug 2024 Open Online
Section: 6980 Faculty: Shaffer, Lucas L Syllabus Course Materials
CMST 320 Illustration Graphics (3)
A hands-on, project-based introduction to illustration graphics using Adobe Illustrator. The goal is to apply fundamental concepts of vector image composition to create professional digital media for delivery across multiple platforms, including print, web, and video following ethical principles and legal guidelines. Topics include terminology, tools, theory, and processes from concept to completion. Discussion covers Bezier curves, shading, depth, paths, drawing tools, vector versus raster images, and color theory.
50449 15 May 2024-09 Jul 2024 Open Online
Section: 6380 Faculty: Raser, Kristopher L Syllabus Course Materials
CMST 320 Illustration Graphics (3)
A hands-on, project-based introduction to illustration graphics using Adobe Illustrator. The goal is to apply fundamental concepts of vector image composition to create professional digital media for delivery across multiple platforms, including print, web, and video following ethical principles and legal guidelines. Topics include terminology, tools, theory, and processes from concept to completion. Discussion covers Bezier curves, shading, depth, paths, drawing tools, vector versus raster images, and color theory.
51376 15 May 2024-09 Jul 2024 Open Online
Section: 6381 Faculty: Clark, Christopher T Syllabus Course Materials
CMST 320 Illustration Graphics (3)
A hands-on, project-based introduction to illustration graphics using Adobe Illustrator. The goal is to apply fundamental concepts of vector image composition to create professional digital media for delivery across multiple platforms, including print, web, and video following ethical principles and legal guidelines. Topics include terminology, tools, theory, and processes from concept to completion. Discussion covers Bezier curves, shading, depth, paths, drawing tools, vector versus raster images, and color theory.
51952 12 Jun 2024-06 Aug 2024 Open Online
Section: 6980 Faculty: Fernandez, Alberto Syllabus Course Materials
CMST 325 Image Editing (3)
An introduction to digital image editing using Adobe Photoshop. The aim is to identify established digital image editing tools, techniques, and best practices; create new images; and edit existing images. Topics include terminology, tools, theory, and processes from concept to completion. Discussion covers fundamental concepts and practical techniques, as well as ethical and legal issues. Emphasis is on applying these concepts and techniques to produce high-quality digital works for multiple platforms, including print, web, and other electronic media.
50450 15 May 2024-09 Jul 2024 Open Online
Section: 6380 Faculty: Pittman, Michelle L Syllabus Course Materials
CMST 325 Image Editing (3)
An introduction to digital image editing using Adobe Photoshop. The aim is to identify established digital image editing tools, techniques, and best practices; create new images; and edit existing images. Topics include terminology, tools, theory, and processes from concept to completion. Discussion covers fundamental concepts and practical techniques, as well as ethical and legal issues. Emphasis is on applying these concepts and techniques to produce high-quality digital works for multiple platforms, including print, web, and other electronic media.
50725 15 May 2024-09 Jul 2024 Open Online
Section: 6381 Faculty: Rader, Barbara L Syllabus Course Materials
CMST 325 Image Editing (3)
An introduction to digital image editing using Adobe Photoshop. The aim is to identify established digital image editing tools, techniques, and best practices; create new images; and edit existing images. Topics include terminology, tools, theory, and processes from concept to completion. Discussion covers fundamental concepts and practical techniques, as well as ethical and legal issues. Emphasis is on applying these concepts and techniques to produce high-quality digital works for multiple platforms, including print, web, and other electronic media.
51729 12 Jun 2024-06 Aug 2024 Closed Online
Section: 6980 Faculty: Demyanovich, Julie M Syllabus Course Materials
CMST 325 Image Editing (3)
An introduction to digital image editing using Adobe Photoshop. The aim is to identify established digital image editing tools, techniques, and best practices; create new images; and edit existing images. Topics include terminology, tools, theory, and processes from concept to completion. Discussion covers fundamental concepts and practical techniques, as well as ethical and legal issues. Emphasis is on applying these concepts and techniques to produce high-quality digital works for multiple platforms, including print, web, and other electronic media.
51953 12 Jun 2024-06 Aug 2024 Open Online
Section: 6981 Faculty: Watson, James H Syllabus Course Materials
CMST 330 Virtual Reality Design I (3)
Prerequisite: CMST 315. A hands-on, project-based introduction to the theories, best practices, aesthetics, techniques, and workflows used to create immersive virtual reality. The goal is to develop, test, and deploy virtual reality experiences following design theory and industry standard best practices. Topics include human perception, 3D modeling, game design, design considerations, limitations, storytelling, mobile app development, and 360-degree video.
52471 12 Jun 2024-06 Aug 2024 T
1900-2000 AST
1800-1900 in the Sinai
2000-2100 in Al Dhafra
Open Online
Section: 9180 Faculty: Zhang, Zihao Syllabus Course Materials
Note: Both also need the following Note: This is a virtual hybrid course pilot. In addition to traditional weekly online activities, students will be able to meet once-a-week, in an immersive instructional environment, using a virtual reality (VR) headset (3D), loaned at no cost, by UMGC. Students may also opt to use the immersive instructional environment using a computer (2D). At this time, only students who live stateside can enroll in a Virtual Reality Hybrid course, as UMGC is not prepared to ship VR headsets overseas or internationally.
CMST 331 Augmented Reality Design I (3)
Prerequisite: CMST 315. A hands-on, project-based introduction to the theories, best practices, aesthetics, techniques, and workflows used to create immersive augmented reality (AR). The goal is to develop, test, and deploy augmented reality experiences following design theory and industry-standard best practices. Topics include human-computer interaction and user experience, design principles, 3D modeling, game design, storytelling, and AR application development.
52475 12 Jun 2024-06 Aug 2024 Open Online
Section: 6980 Faculty: Seely, Brian J Syllabus Course Materials
CMST 341 Principles of Multimedia I (3)
A hands-on, project-based introduction to multimedia development. The aim is to create interactive products that integrate images, sound, video, and animation following sound media design principles for optimal display in multiple media formats using Adobe Animate. Topics include storyboarding, web design, animation, motion-tweening, project management, and ethical design.
50494 15 May 2024-09 Jul 2024 Open Online
Section: 6380 Faculty: Cordi, Michael A Syllabus Course Materials
CMST 351 Motion Graphics I (3)
A hands-on introduction to the basic concepts, techniques, and principles of digital video and motion graphics effects using Adobe After Effects. The objective is to describe digital video compositing techniques; create digital composites that combine video, text, digital images, and audio; and apply visual special effects to create professional results for use on multiple platforms, such as film, video, multimedia, and the web. Topics include techniques such as basic storyboarding, key framing, transformations, and rendering, as well as effects (including levels, curves, color correction, blur, glow, fractal noise, keying, masking, and cartoon effects).
51954 12 Jun 2024-06 Aug 2024 Open Online
Section: 6980 Faculty: Tonson, Robert B. Syllabus Course Materials
CMST 355 Content Management Systems (3)
A hands-on, project-based introduction to web site development using content management systems (CMS). The goal is to use CMSs to quickly create engaging, interactive, and dynamic web sites following industry-standard best practices. Topics include content publishing workflows, cross-browser compatibility, security and privacy vulnerabilities, plug-ins, themes, and templates.
53481 12 Jun 2024-06 Aug 2024 Open Online
Section: 6980 Faculty: Hecker, Barbara J Syllabus Course Materials
CMST 385 Principles of Web Design and Technology I (3)
A study of web design, tools, and technology principles. The goal is to plan and produce a professional website. Topics include internet protocols; usability; accessibility; and social, ethical, and legal issues related to website production. Focus is on Hyper Text Markup Language version 5 (HTML5) and cascading style sheets (CSS). Students may receive credit for only one of the following courses: CAPP 385 or CMST 385.
50290 15 May 2024-09 Jul 2024 Open Online
Section: 6380 Faculty: Dowell, Farrah L Syllabus Course Materials
CMST 385 Principles of Web Design and Technology I (3)
A study of web design, tools, and technology principles. The goal is to plan and produce a professional website. Topics include internet protocols; usability; accessibility; and social, ethical, and legal issues related to website production. Focus is on Hyper Text Markup Language version 5 (HTML5) and cascading style sheets (CSS). Students may receive credit for only one of the following courses: CAPP 385 or CMST 385.
51749 12 Jun 2024-06 Aug 2024 Open Online
Section: 6980 Faculty: McCallum, Lachlan R Syllabus Course Materials
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